1) Assessment of Problem solving skills for high school students (Patrice Potvin)


2) Learning pathways of university students in adisciplinaries simulations context (Catherine Meyor and Marc Couture)


3) Study of cognitive strategies used by practicing teachers and teachers in training in initiatives planning (Julien Mercier)

4) Studies of interaction of elementary students with ExAO environments (Frédéric Fournier)


5) Development of computer games for apprentices to learn physic (mechanics and animated Mekanik) with the educational gaming company CREO (François Boucher-Genesse)

6) Development of computer applications for learning (SpaceFart and Evolution) (Alexandre Ayotte)